Every cosmetic you own
Blizzard stores cosmetics, competitive points, golden weapons and old Overwatch 1 credits on the Battle.net account. A console account only shows them while it stays linked.
Overwatch 2 account security
First, the name: Blizzard dropped the “2” in February 2026, so Overwatch 2 is simply Overwatch again. The account underneath did not change. Your cosmetics and competitive points sit on a Battle.net account whether you play on PC, PlayStation, Xbox or Switch. This page collects what Blizzard’s own support pages say about keeping that account yours, playable and in good standing.
Last checked against official sources on November 1, 2026.
Each row links to the Blizzard page it comes from.
Step 1
On battle.net, open Account Settings and choose Connections. Every PlayStation, Xbox, Switch or Steam account listed should be yours and the one holding your progress. Catch mistakes now: you get one retry before a cooldown kicks in.
Step 2
Blizzard calls securing your email the first line of defense for a Battle.net account. Turn on that inbox’s own 2FA, then give Battle.net a password you use nowhere else.
Step 3
It runs inside the Battle.net Mobile App and asks you to approve sign-ins from new devices or locations. Save the serial number and restore code during setup.
Step 4
Blizzard’s fix list for the “Unable to authenticate” login error includes checking the SMS number on the account. If you need SMS to play, update it on Account Details before you switch numbers.
Step 5
An approval request you did not trigger means someone has your password. Deny it, change the password and secure your email, which is Blizzard’s own advice.
Step 6
Write down your BattleTag, the login email, each linked console account and a few purchase receipts. If you ever need a hacked-account ticket, that is the evidence you want ready.
Blizzard stores cosmetics, competitive points, golden weapons and old Overwatch 1 credits on the Battle.net account. A console account only shows them while it stays linked.
Battle.net, Xbox and PlayStation share one in-game wallet, so a stolen login can spend currency you bought on any of them. Currency bought on Switch stays on Switch.
Competitive Play takes 50 wins to unlock, and penalties for leaving matches carry across seasons. Whoever plays on your account earns those penalties in your name.
The same Battle.net login opens World of Warcraft, Diablo and every other Blizzard game on the account, so losing it costs more than Overwatch.
It depends on when you joined. Blizzard’s current support article says players who played Overwatch and linked to a Battle.net account before Overwatch 2 came out are not required to have SMS Protect. New Battle.net accounts need a mobile number linked to play Overwatch on Battle.net or Steam, and Customer Support cannot bypass that. The article does not mention consoles either way.
It was stricter at launch. From October 4, 2022, Blizzard required a number from every player on every platform under its Defense Matrix push against cheating and disruptive behavior. Within days it exempted existing players with a connected Battle.net account, which included everyone who had played since June 9, 2021, and in November 2022 it opened SMS Protect to prepaid phones.
A number can sit on only one Battle.net account, and VoIP numbers are not accepted. You can move your number to a new Battle.net account, but not to start a second free Overwatch account there; that takes a different, unused number. Remove the number and you can lose access to games that need it until you add another.
Overwatch keeps your progress on the Battle.net account, not on the Xbox, PlayStation or Switch account. To bring console progress across, open Account Settings on battle.net, choose Connections, click Connect next to the platform and approve it on that platform’s sign-in page. Then confirm the merge by signing in to Overwatch on that console and visiting the Shop tab.
Treat that confirmation as final. Blizzard says that once a console account’s progress is saved to a Battle.net account, it cannot be moved to a different Battle.net account, and Customer Support cannot recover progress lost that way.
Each Battle.net account takes one account of each platform type, so one Steam, one PSN, one Xbox and one Switch account at most, and a platform account cannot be linked to two Battle.net accounts. Changing links can trigger cooldowns that vary by platform. You see the length when you disconnect, and support cannot lift them.
A fresh account cannot go straight into ranked. Competitive Play unlocks after the Competitive Play Qualification Challenge, which means 50 wins in Quick Play or Stadium, with Stadium games counting double. Groups queuing for competitive also have to be within a reasonable skill range of each other.
Leaving or disconnecting from competitive matches adds restrictions that escalate up to a ban from Competitive Play for the rest of the season. A new season no longer fully resets that severity, and bans in three separate seasons can make the ban permanent. Blizzard says it does not overturn those.
Blizzard’s In-Game Code of Conduct files account sharing and win-trading under exploiting other players, next to scamming, with harsh penalties. Third-party programs that automate any part of the game count as cheating, and support will not confirm whether a specific program is allowed. And the account holder is responsible: penalties apply no matter who was playing.
Nearly every attack on an Overwatch account is really an attack on the Battle.net login. These are the patterns Blizzard warns about.
Blizzard’s order is: recover access through Account Recovery, secure your computer, then submit a ticket. Once support has reviewed the case, it asks you to add a Battle.net Authenticator.
Check Connections as soon as you are back in. You can disconnect a console account an attacker linked, but cooldowns still apply, and merged progress never moves to another Battle.net account.
A second account for a sibling or a shared family PC needs its own Battle.net account and email. If it is new and plays on Battle.net or Steam, it also needs its own unused mobile number, because one number cannot create two free accounts for the same game.
Give each account one owner and keep each login private. Blizzard holds the account holder responsible for everything done on the account, and its parental controls let a parent limit purchases and play time on a child’s account.
If the account is ever taken, Blizzard will want proof that it is yours. A good vault card has that proof ready, plus everything you need on a new phone or console. Blizzard’s security checklist says password managers help with generating and storing complex passwords; LoginScout does that and keeps the notes below on the same encrypted card.
No. Blizzard dropped the “2” from the title in February 2026 and calls the game Overwatch. It is a rename of the game you already play, not a new game, and it still runs on your Battle.net account.
If your Battle.net account is new, yes, to play on Battle.net or Steam. If you played Overwatch and linked it to Battle.net before Overwatch 2 launched, no. Customer Support cannot waive the requirement.
No. A number can only be on one Battle.net account, and moving it to another account still will not let you make a second free account for the same game.
No. Once a console account’s progress has been saved to a Battle.net account, it stays there. Double-check the Battle.net account before you confirm the merge.
Win 50 games in Quick Play or Stadium to finish the Competitive Play Qualification Challenge. Stadium games count double.
No. Only Blizzard can restore a Battle.net account, through Account Recovery and a support ticket. LoginScout keeps the details that prove ownership, like your login email, linked consoles and receipts, in one encrypted place.
Checked against these official pages on November 1, 2026. Platforms change their settings and menus often. If something here no longer matches what you see, email [email protected] and we will fix the page. LoginScout is independent and not affiliated with the companies named here.
Create a free vault, then upgrade for a private temp mailbox and burner numbers when the library grows.